Dragons and Silk

High fantasy with some naked folk.
Sneakery Rules
Sneakery Rules
23rd Dec 2017, 5:43 PM in By the Horns
Average Rating: 5 (3 votes)
Author Notes:
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Have some RULES.
User comments:
BUMBLEBEE
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BUMBLEBEE
YOINK!
GGGuest (Guest)
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I like it! I'd be totally down to play something using your rules.
view
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You'll probably get the chance. The rules will be published for free sometime!
Sheela
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Sheela
Awesome. :)
Malcadon
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Malcadon
Cant wait! =D
psianogen (Guest)
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That is interesting! So there is a psychological angle to your RPG rules?
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Yes, although it's just part of the general lightweight attrition rules. Hopefully that will give it a little bit of a lightweight Shadowrunny planning feel sometimes.
Malcadon
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Malcadon
"Short" dice? Would that be regular "d6" die, or is it a specially-marked die -- like the "average" die (2,3,3,4,4,5) or "d3" die (1,1,2,2,3,3) -- used specifically for your rule-set?
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It's a d6, but the roll is weighted like this:

1: 0 points
2-5: 1 point
6: 3 points
Lyon
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Lyon
Very interesting! I didn't know that was a thing. Is that something you came up with or is that from another system?
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Who knows. I don't know of any other systems that use it.

It feels fun: each die averages just over 1 point, so calculating chances is really easy. Rolling a 6 results in +3, which is a nice big bump and feels real juicy.

The low numbers involve make math pretty easy, so the more you beat the target number by, the better the result.
Sheela
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Sheela
you should make a rule explanery page about how the dice is weighted ... erhh .. I mean how the ROLLS of the dice is weighted .. not the dice themselves.

.... unless Guinevere uses weighted dice that is. >_<
view
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I think I mentioned it last chapter, but it's pretty core, so you're right.
Sheela
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Sheela
I know, right ?

Always use weighted dice if you want to win. :)
Madd (Guest)
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Love the comic, and the dynamic of those imbalanced dice - feels like it'd be fun for a tabletop to give the top roll a little more "oomph".
Though, correct me if I'm wrong, but isn't the odds of getting a 12+ closer to 0.4%? Still pretty unlikely, but 5*(1/6)^4 is about 0.0038 - since the four threes could be any of the five dice, there's 5 different not-quite-0.1% chances!
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I don't think so, but it's literally academic.